P.E. abilities.
Jun. 11th, 2008 06:03 am[This is a listing of Aya's abilities combined from both games. In the first game, her powers were triggered by Eve's proximity, so for starting in the Au game, her powers have been reset. They shall grow as time goes on. Bold = Active. Italics = nonactive.]
Fire
PYROKINESIS
- Lv 1: Fire shot. Actives mitochondria in the cells of the hands, causing
the outburst of a high-temperature shot. Causes burns.
MP used: 8 ATP time: 22 Exp. cost: - Bonus MP: 1
- Lv 2: Power and range up. Advanced stage, with greater range. Shoots two
simultaneous shots that incinerate the target.
MP used: 7 ATP time: 22 Exp. cost: 1250 Bonus MP: 1
- Lv 3: Power and range up. Highly advanced stage, with greater range. Emits
multiple shots that cause the evaporation of the target.
MP used: 6 ATP time: 22 Exp. cost: 3000 Bonus MP: 2
COMBUSTION
- Lv 1: Lights the enemy on fire. Actives mitochondria in the enemy's skin,
causing its combustion. Causes burns and difficulty of cutaneous
breathing.
MP used: 14 ATP time: 38 Exp. cost: 750 Bonus MP: 1
- Lv 2: Range up. Advanced stage, with greater range. Lights the enemy's lungs
on fire, causing internal burns.
MP used: 14 ATP time: 30 Exp. cost: 1750 Bonus MP: 1
- Lv 3: Range up. Highly advanced stage, with greater range. Burns body fat,
melting the enemy like a candle.
MP used: 14 ATP time: 22 Exp. cost: 4000 Bonus MP: 2
INFERNO
- Lv 1: Small conflagration. Uses radioactive isotopes found inside microbes
to cause nuclear fission. The explosions cause epidermal burns.
MP used: 30 ATP time: 50 Exp. cost: 3000 Bonus MP: 1
- Lv 2: Medium conflagration. Advanced stage. Uses radioactive isotopes to
cause a nuclear fission. The explosion reduce the target to ashes.
MP used: 30 ATP time: 40 Exp. cost: 4000 Bonus MP: 2
- Lv 3: Great conflagration.
Highly advanced stage. Uses radioactive isotopes to cause nuclear
fission. Destroys the target at molecular level.
MP used: 30 ATP time: 28 Exp. cost: 5000 Bonus MP: 4
Water
- Haste : Speeds up Movement and Active Time recharge
METABOLIZE
- Lv 1: Cures status ailments. Generates antibodies through mitochondrial
energy and immunizes the target. Acts against bacilli, but isn't
always effective.
MP used: 7 ATP time: 36 Exp. cost: 500 Bonus MP: 1
- Lv 2: Quickly cures status ailments. Advanced stage. Increases blood white
cells production against the action of the bacilli, but needs time.
MP used: 5 ATP time: 28 Exp. cost: 1250 Bonus MP: 1
- Lv 3: Instantly cures status ailments. Highly advanced stage. Increases
corporal metabolism. Locates, neutralizes and eliminates bacilli
instantly.
MP used: 3 ATP time: 18 Exp. cost: 3000 Bonus MP: 1
HEALING
- Lv 1: Recovers 30 HP. Increases mitochondria, powers up energy production
and restores strength. As a result, mitochondria become weaker.
MP used: 12 ATP time: 42 Exp. cost: 750 Bonus MP: 1
- Lv 2: Recovers 60 HP. Advanced stage. Regenerates lost cells. As a result, the
body's mitochondrial energy decreases.
MP used: 12 ATP time: 30 Exp. cost: 1750 Bonus MP: 1
- Lv 3: Recovers 280 HP. Turns mitochondria into energy, causing fast
regeneration.
MP used: 12 ATP time: 18 Exp. cost: 4000 Bonus MP: 1
- Full Recover : Restores all HP
- Gene Heal : Uses PE to slowly restore HP
- Preraise : Revives character when HP reaches 0.
LIFEDRAIN
- Lv 1: Absorbs HP from close enemies. Indirectly controls mitochondria of
nearby organisms, thanks to which it produces energy that increases
vitality.
MP used: 20 ATP time: 44 Exp. cost: 3000 Bonus MP: 1
- Lv 2: Absorbs HP from nearby enemies. Advanced stage. Directly controls
mitochondria of nearby organisms, producing energy that increases
vitality.
MP used: 18 ATP time: 36 Exp. cost: 4000 Bonus MP: 1
- Lv 3: Absorbs HP from enemies around. Highly advanced stage. Fully controls
mitochondria of nearby enemies, increasing vitality.
MP used: 16 ATP time: 28 Exp. cost: 5000 Bonus MP: 2
Wind
- Confuse : Confuses targeted enemy
NECROSIS
- Lv 1: Electric discharge. Conglobates mitochondria in the hands, releasing
electric discharges. The target's epidermal cells gangrene.
MP used: 7 ATP time: 38 Exp. cost: 500 Bonus MP: 1
- Lv 2: Electric discharge. Range level up. Advanced stage, with greater
range. Destroys the target's internal organs cells.
MP used: 7 ATP time: 30 Exp. cost: 1250 Bonus MP: 1
- Lv 3: Electric discharge. Range level up. Highly advanced stage, with
greater range. Destroys the bone cells of the target.
MP used: 7 ATP time: 22 Exp. cost: 3000 Bonus MP: 2
PLASMA
- Lv 1: Knocking down explosion. Activates mitochondria, producing discharges
that generate high-temperature ions. The waves of the explosion knock
down the enemy.
MP used: 6 ATP time: 18 Exp. cost: 750 Bonus MP: 1
- Lv 2: Knocking flat explosion. Advanced stage. Produces ions that cause a
powerful detonation. The waves of the explosion knock the enemy flat.
MP used: 5 ATP time: 18 Exp. cost: 1750 Bonus MP: 1
- Lv 3: Cutting down explosion. Highly advanced stage. Generates ions that
cause a powerful detonation. The waves of the explosion cut down the
enemy.
MP used: 4 ATP time: 18 Exp. cost: 4000 Bonus MP: 2
APOBIOSIS
- Lv 1: Temporary stop. Activates mitochondria, creating an electric
discharge. Immobilizes nearby enemies, destroying their nervous
cells.
MP used: 18 ATP time: 38 Exp. cost: 3000 Bonus MP: 1
- Lv 2: Temporary spasm. Advanced stage. Programs the accelerate death of the
nervous cells and causes spasm to the nearby target.
MP used: 18 ATP time: 38 Exp. cost: 4000 Bonus MP: 2
- Lv 3: Lasting paralysis. Highly advanced stage. Programs the accelerate
death of the nervous cells and paralyzes the nearby target.
MP used: 18 ATP time: 38 Exp. cost: 5000 Bonus MP: 4
- Scan : Analyzes enemy's HP ans Weaknesses through sampling their matter composition.
Earth
ANTIBODY
- Lv 1: Limits physical damage. Uses mitochondria to suck up the Earth's
magnetism, creating a protective covering against the enemy's
attacks.
MP used: 6 ATP time: 36 Exp. cost: 500 Bonus MP: 2
- Lv 2: Prevents physical damage. Advanced stage. Sucks up the Earth's
magnetism, creating a covering capable of cutting in half the enemy's
attacking power.
MP used: 5 ATP time: 28 Exp. cost: 1250 Bonus MP: 2
- Lv 3: Nullifies enemy attack. Highly advanced stage. Sucks up the Earth's
magnetism, creating a covering which neutralizes the enemy's attack.
MP used: 4 ATP time: 18 Exp. cost: 3000 Bonus MP: 4
ENERGYSHOT
- Lv 1: Increases ammo speed and effectiveness. Increases ammo speed, thanks
to the electromagnetic force created by mitochondria.
MP used: 10 ATP time: 36 Exp. cost: 750 Bonus MP: 2
- Lv 2: Stopping power and bullets speed up. Advanced stage. Increases ammo
speed and changes their structure to increase their Stopping Power.
MP used: 9 ATP time: 28 Exp. cost: 1750 Bonus MP: 2
- Lv 3: Increases ammo speed and power. Highly advanced stage. Increases ammo
speed and every shot fires cancerous mitochondria.
MP used: 8 ATP time: 18 Exp. cost: 4000 Bonus MP: 4
ENERGYBALL
- Lv 1: Spinning protection sphere. Creates a magnetic field in which rotates
a superconductor, against which the enemy collides.
MP used: 15 ATP time: 36 Exp. cost: 3000 Bonus MP: 2
- Lv 2: 2 spinning protection spheres. Advanced stage. Creates a magnetic
field in which rotate two superconductors, against which the enemy
breaks.
MP used: 15 ATP time: 28 Exp. cost: 4000 Bonus MP: 4
- Lv 3: Rotating attack ellipse. Highly advanced stage. Creates three
superconductors which rotate elliptically in a magnetic field,
hitting the target.
MP used: 15 ATP time: 18 Exp. cost: 5000 Bonus MP: 9
Misc.
- Liberate : Liberates Mitochondrial power causing physical changes, flight, increased attacks, low level immunities, etc etc.
Fire
PYROKINESIS
- Lv 1: Fire shot. Actives mitochondria in the cells of the hands, causing
the outburst of a high-temperature shot. Causes burns.
MP used: 8 ATP time: 22 Exp. cost: - Bonus MP: 1
- Lv 2: Power and range up. Advanced stage, with greater range. Shoots two
simultaneous shots that incinerate the target.
MP used: 7 ATP time: 22 Exp. cost: 1250 Bonus MP: 1
- Lv 3: Power and range up. Highly advanced stage, with greater range. Emits
multiple shots that cause the evaporation of the target.
MP used: 6 ATP time: 22 Exp. cost: 3000 Bonus MP: 2
COMBUSTION
- Lv 1: Lights the enemy on fire. Actives mitochondria in the enemy's skin,
causing its combustion. Causes burns and difficulty of cutaneous
breathing.
MP used: 14 ATP time: 38 Exp. cost: 750 Bonus MP: 1
- Lv 2: Range up. Advanced stage, with greater range. Lights the enemy's lungs
on fire, causing internal burns.
MP used: 14 ATP time: 30 Exp. cost: 1750 Bonus MP: 1
- Lv 3: Range up. Highly advanced stage, with greater range. Burns body fat,
melting the enemy like a candle.
MP used: 14 ATP time: 22 Exp. cost: 4000 Bonus MP: 2
INFERNO
- Lv 1: Small conflagration. Uses radioactive isotopes found inside microbes
to cause nuclear fission. The explosions cause epidermal burns.
MP used: 30 ATP time: 50 Exp. cost: 3000 Bonus MP: 1
- Lv 2: Medium conflagration. Advanced stage. Uses radioactive isotopes to
cause a nuclear fission. The explosion reduce the target to ashes.
MP used: 30 ATP time: 40 Exp. cost: 4000 Bonus MP: 2
- Lv 3: Great conflagration.
Highly advanced stage. Uses radioactive isotopes to cause nuclear
fission. Destroys the target at molecular level.
MP used: 30 ATP time: 28 Exp. cost: 5000 Bonus MP: 4
Water
- Haste : Speeds up Movement and Active Time recharge
METABOLIZE
- Lv 1: Cures status ailments. Generates antibodies through mitochondrial
energy and immunizes the target. Acts against bacilli, but isn't
always effective.
MP used: 7 ATP time: 36 Exp. cost: 500 Bonus MP: 1
- Lv 2: Quickly cures status ailments. Advanced stage. Increases blood white
cells production against the action of the bacilli, but needs time.
MP used: 5 ATP time: 28 Exp. cost: 1250 Bonus MP: 1
- Lv 3: Instantly cures status ailments. Highly advanced stage. Increases
corporal metabolism. Locates, neutralizes and eliminates bacilli
instantly.
MP used: 3 ATP time: 18 Exp. cost: 3000 Bonus MP: 1
HEALING
- Lv 1: Recovers 30 HP. Increases mitochondria, powers up energy production
and restores strength. As a result, mitochondria become weaker.
MP used: 12 ATP time: 42 Exp. cost: 750 Bonus MP: 1
- Lv 2: Recovers 60 HP. Advanced stage. Regenerates lost cells. As a result, the
body's mitochondrial energy decreases.
MP used: 12 ATP time: 30 Exp. cost: 1750 Bonus MP: 1
- Lv 3: Recovers 280 HP. Turns mitochondria into energy, causing fast
regeneration.
MP used: 12 ATP time: 18 Exp. cost: 4000 Bonus MP: 1
- Full Recover : Restores all HP
- Gene Heal : Uses PE to slowly restore HP
- Preraise : Revives character when HP reaches 0.
LIFEDRAIN
- Lv 1: Absorbs HP from close enemies. Indirectly controls mitochondria of
nearby organisms, thanks to which it produces energy that increases
vitality.
MP used: 20 ATP time: 44 Exp. cost: 3000 Bonus MP: 1
- Lv 2: Absorbs HP from nearby enemies. Advanced stage. Directly controls
mitochondria of nearby organisms, producing energy that increases
vitality.
MP used: 18 ATP time: 36 Exp. cost: 4000 Bonus MP: 1
- Lv 3: Absorbs HP from enemies around. Highly advanced stage. Fully controls
mitochondria of nearby enemies, increasing vitality.
MP used: 16 ATP time: 28 Exp. cost: 5000 Bonus MP: 2
Wind
- Confuse : Confuses targeted enemy
NECROSIS
- Lv 1: Electric discharge. Conglobates mitochondria in the hands, releasing
electric discharges. The target's epidermal cells gangrene.
MP used: 7 ATP time: 38 Exp. cost: 500 Bonus MP: 1
- Lv 2: Electric discharge. Range level up. Advanced stage, with greater
range. Destroys the target's internal organs cells.
MP used: 7 ATP time: 30 Exp. cost: 1250 Bonus MP: 1
- Lv 3: Electric discharge. Range level up. Highly advanced stage, with
greater range. Destroys the bone cells of the target.
MP used: 7 ATP time: 22 Exp. cost: 3000 Bonus MP: 2
PLASMA
- Lv 1: Knocking down explosion. Activates mitochondria, producing discharges
that generate high-temperature ions. The waves of the explosion knock
down the enemy.
MP used: 6 ATP time: 18 Exp. cost: 750 Bonus MP: 1
- Lv 2: Knocking flat explosion. Advanced stage. Produces ions that cause a
powerful detonation. The waves of the explosion knock the enemy flat.
MP used: 5 ATP time: 18 Exp. cost: 1750 Bonus MP: 1
- Lv 3: Cutting down explosion. Highly advanced stage. Generates ions that
cause a powerful detonation. The waves of the explosion cut down the
enemy.
MP used: 4 ATP time: 18 Exp. cost: 4000 Bonus MP: 2
APOBIOSIS
- Lv 1: Temporary stop. Activates mitochondria, creating an electric
discharge. Immobilizes nearby enemies, destroying their nervous
cells.
MP used: 18 ATP time: 38 Exp. cost: 3000 Bonus MP: 1
- Lv 2: Temporary spasm. Advanced stage. Programs the accelerate death of the
nervous cells and causes spasm to the nearby target.
MP used: 18 ATP time: 38 Exp. cost: 4000 Bonus MP: 2
- Lv 3: Lasting paralysis. Highly advanced stage. Programs the accelerate
death of the nervous cells and paralyzes the nearby target.
MP used: 18 ATP time: 38 Exp. cost: 5000 Bonus MP: 4
- Scan : Analyzes enemy's HP ans Weaknesses through sampling their matter composition.
Earth
ANTIBODY
- Lv 1: Limits physical damage. Uses mitochondria to suck up the Earth's
magnetism, creating a protective covering against the enemy's
attacks.
MP used: 6 ATP time: 36 Exp. cost: 500 Bonus MP: 2
- Lv 2: Prevents physical damage. Advanced stage. Sucks up the Earth's
magnetism, creating a covering capable of cutting in half the enemy's
attacking power.
MP used: 5 ATP time: 28 Exp. cost: 1250 Bonus MP: 2
- Lv 3: Nullifies enemy attack. Highly advanced stage. Sucks up the Earth's
magnetism, creating a covering which neutralizes the enemy's attack.
MP used: 4 ATP time: 18 Exp. cost: 3000 Bonus MP: 4
ENERGYSHOT
- Lv 1: Increases ammo speed and effectiveness. Increases ammo speed, thanks
to the electromagnetic force created by mitochondria.
MP used: 10 ATP time: 36 Exp. cost: 750 Bonus MP: 2
- Lv 2: Stopping power and bullets speed up. Advanced stage. Increases ammo
speed and changes their structure to increase their Stopping Power.
MP used: 9 ATP time: 28 Exp. cost: 1750 Bonus MP: 2
- Lv 3: Increases ammo speed and power. Highly advanced stage. Increases ammo
speed and every shot fires cancerous mitochondria.
MP used: 8 ATP time: 18 Exp. cost: 4000 Bonus MP: 4
ENERGYBALL
- Lv 1: Spinning protection sphere. Creates a magnetic field in which rotates
a superconductor, against which the enemy collides.
MP used: 15 ATP time: 36 Exp. cost: 3000 Bonus MP: 2
- Lv 2: 2 spinning protection spheres. Advanced stage. Creates a magnetic
field in which rotate two superconductors, against which the enemy
breaks.
MP used: 15 ATP time: 28 Exp. cost: 4000 Bonus MP: 4
- Lv 3: Rotating attack ellipse. Highly advanced stage. Creates three
superconductors which rotate elliptically in a magnetic field,
hitting the target.
MP used: 15 ATP time: 18 Exp. cost: 5000 Bonus MP: 9
Misc.
- Liberate : Liberates Mitochondrial power causing physical changes, flight, increased attacks, low level immunities, etc etc.